In the context of the Erasmus+ programme, “intellectual outputs” refer to the tangible and measurable results or products that arise from a project funded by Erasmus+. These outputs are the specific deliverables produced as part of the project’s objectives and activities, aiming to contribute to innovation, education, and training within the fields of youth, education, and sports. Intellectual outputs are crucial as they help achieve the broader goals of the Erasmus+ programme, such as enhancing learning experiences, fostering international cooperation, and promoting the exchange of best practices. Examples of intellectual outputs may include:

  • Curricula or Educational Materials: The development of new curricula, teaching methodologies, course materials, or educational resources that address specific learning needs and promote skills development.
  • Training Materials: Creation of training modules, guides, or manuals for educators, trainers, or youth workers to improve their competencies and enhance their professional development.
  • Research Reports and Studies: Conducting research projects to explore specific topics relevant to the field of education, youth, or sports, and producing reports or studies that can contribute to evidence-based policy-making.
  • Online Platforms or Tools: Building online platforms, tools, or applications that facilitate learning, networking, or collaboration among students, teachers, and other stakeholders.
  • Policy Recommendations: Developing policy papers or recommendations based on project findings and outcomes to influence national or European-level policies related to education, youth, and sports.
  • Best Practice Guides: Compilation of best practices and success stories from different countries or institutions, offering insights into effective approaches and methodologies.
  • Quality Assurance Systems: Establishing frameworks or systems to ensure the quality and sustainability of project outcomes beyond its duration.
  • Multimedia Products: Producing multimedia materials, such as videos, podcasts, or interactive content, to raise awareness or disseminate project results to a wider audience.

These intellectual outputs are expected to be innovative, impactful, and relevant to the project’s goals and the broader context in which they operate. They are often shared with the public, made accessible, and can be used by other organizations, institutions, or individuals to advance knowledge, improve practices, and contribute to positive change in the field.

Intellectual outputs for the Facing Fire project


Pedagogical design for Service-Learning project development


Virtual platform for training and Service-Learning projects


Training materials to design Service-Learning projects on wildfires (DRAFT)

Coming soon


Guidelines for the institutionalization of Service-Learning projects (DRAFT)

Coming soon

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